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Waraeru
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PostWaraeru on Thu Feb 16, 2017 12:31 pm

Defense 1, Helios- The Sun God.
- 200 health.
- Left click; Helios shoots bolts of light from his hands (Straight-firing). He has 15 ammo before having to reload / recharge.
- Right click; Helios shoots high-damage bouncing suns, but each sun is worth five ammo. The are also straight-firing, however, unlike Junkrat's bouncing grenades.
- E ability; Sunlight Stun. Helios lays down a trap, a pale-yellowish, discreetly glistening patch of light that roots / stuns and enemy that stand in it and additionally sets them alight for a short period of time.
- Q (Ultimate); Supernova. Helios is rooted to the spot and spouts high-damage suns out from his body, spinning similarly to a disco ball whilst he does so.


Support 1, Helios- The Sun God.
- 200 health.
- Passive; Sun's Aura. Similar to Lucio's healing system; characters around Helios will automatically be healed. Healing is faster than Lucio, but it is unable to be amplified or switched to a speed boost unlike his.
- Left click; Similar to Zarya's beam, but can only be fired in short bursts and the damaged is at a fixed rate. Instead of ammo, the cooldown is similar to D.Va's defense matrix.
- E ability; Flame Orb. An straight-shooting projectile is fired at a chosen target (Similar to Discord Orb) and will inflict a small amount of damage. In addition, the enemy will be lit on fire, dealing a small amount of damage to them overtime.
- Q (Ultimate); Solar Flare. Helios will have a pulse erupt around him, similar to Sombra's ult, which will slow enemies, damage them a little and give them the burning effect.

Support 2, Helios- The Sun God.
- 250 health, with 50 being armor. (I felt a slightly buffer support is necessary.)
- Passive- Levitation. Helios floats slightly above the ground, rather then walks. This means attacks like Scatter and Junkrat's bombs are harder to land on Helios.
- Left click; Small "suns" are fired, which are bouncing projectiles. Unlike Junkrat bombs, they are fired straight on, rather than in an arching motion.
- Right click; Suns can be strung up around the map by Helios, which when walked into restore health. They do not effect or damage enemies, and 6 can be active at one time.
- E ability; Sundance. Helios can add another 50 armor to himself for a short period of time.
- Q (Ultimate); Solar Flare. Helios will have a pulse erupt around him, similar to Sombra's ult, which will slow enemies, damage them a little and give them the burning effect.


Tank 1, Helios- The Sun God.
Health- 450. 50 is armor.
- Passive- Levitation. Helios floats slightly above the ground, rather then walks. This means attacks like Scatter and Junkrat's bombs are harder to land on Helios.
- Left click; Helios shoots bolts of light from his hands. He has 10 ammo before having to reload / recharge.
- Right click; Helios conjures a shield out of light. It blocks all solid projectiles. It's much smaller than a Rein shield, but can sustain 500 more damage, the total being 2500. The shield does not recharge, but it can be disabled. It can only return to full health by shattering and waiting for the cooldown.
- E; Eclipse. Helios channels, then shoots a dark bolt from both of his hands. It deals little damage, but splashes and causes blindness for a short period of time.
- Q (Ultimate); Solar Flare. Helios will have a pulse erupt around him, similar to Sombra's ult, which will slow enemies, damage them a little and give them the burning effect.
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kitten
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Postkitten on Thu Feb 16, 2017 1:06 pm

Yoyo homie joe

Defense
Honestly the problem is that all overwatch characters are at least slightly realistic, with the shimada bros and winston (+tracer idk) as exceptions. Honestly having a character with god-like abilities doesn't really make sense. Though I gotta admit, having him being compared to a god, thus being named Helios, is kinda understandable. BUT in addition to that, if you meant he has a sort of weapon that releases literal heat energy that'd be awesome.


On terms of his damage in Defense, it seems a lot like Tracer and Sombra's ammo. Tbh they were pushing the limits by making the two seem the same but adding another is something that's not likely. The E ability tho, good shit and the Q is a peppy Reaper I love it.
**I'd suggest 250 on Defense rather than 200 because he'd be taking more damage at choke points.

Support 1
A lot of this seems like Zenny but the ult is lit.

Support 2
Again this'd be awesome as long as his abilities aren't actually coming from his skin, but a powersuit?? yes good.

Tank
good shit goOԁ sHit

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Waraeru
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PostWaraeru on Thu Feb 16, 2017 3:55 pm

Tank 1, Doomfist; The Successor.
F E M A L E
400 health or 350, depending on strength of passive because I'm not sure how much damage will be reduced ahaha. No armor / shields, but their passive is a thing.
Passive; Thick skin. When Doomfist takes damage, it can be reduced depending on how much damage is taken. It's similar to armor, but does not increase health itself like a Torbjorn armor pack / D.Va's armor would.
Left mouse; Doomfist punches at her opponents; a melee attack.
Right mouse; Doomfist shields herself with her gauntlets in a boxing-like manner. The shield can't be broken, but it's incredibly small, shielding only herself and those directly behind her. In addition, enemies cannot be attacked by Doomfist whilst shielding. Enemies can also attack from other angles.
E ability; A shotgun blast is fired from each of her gauntlets (gauntlet, if the design comes she only has one) simultaneously.
Q ability (Ultimate); Quake V1. Doomfist punches at the ground, a shockwave pulsing through the floor. Enemies in the area are damaged by rocks exploding up from the earth. They are also shortly stunned before and whilst being damage. However, they do not fall over, unlike Ana's sleep dart and Rein's Ult.


Support 1, Doomfist; The Successor.
200 health..
Passive; Energy field. Every time Doomfist shoots, teammates are healed from shockwaves pulsing around the gauntlet. Range is similar to Lucio's, maybe slightly shorter.
Left mouse; Balls of energy are fired from a light cannon built into Doomfist's gauntlet at a medium-fast pace. 15 shots can be fired before reloading.
E ability; Shockwave. Doomfist claps their hands together, firing off a shockwave that temporarily stuns the first enemy hit.
Q ability (Ultimate); Quake v2. Doomfist punches at the ground, a shockwave spreading that stun enemies in the area and also adds 200 health to teammates in the area temporarily. Extra health lasts for around the amount of time Infra-Sight does.
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